Friday, 5 April 2013

Adaptation: Kitchen Modelling Progress 5/4/13

Kitchen Modelling Progress 5/4/13

I've made a bit more progress on the Kitchen environment, adding smaller details here and there, as well as progressively UV mapping and texturing elements to give myself an idea of the final appearance of the area. Below is a render of the Kitchen's current state, as well as a simple ambient occlusion pass that I rendered simply out of curiosity. The result is pretty satisfying, as I hadn't really pictured it as a monochromatic environment until now. It looks as if it would be at home in an episode of The Honeymooners

The Kitchen's Current State (Looking very Deee-Lite).

A Simple Ambient Occlusion Pass


  1. Well done, Stevie P - keep chipping away at it :)

  2. I don't know if I'm right with this but when my AO passes used to look this dark Alan would say its too dark and that AO passes are supposed to be mostly white. Maybe the Max distance? But I'd check with Alan to make sure :)