Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Tuesday, 31 March 2015

Major Project: Street Texturing Progress

The Street environment is more or less textured now. There are some little adjustments that need to be made, but overall, it appears to be coming together.

Some corners have been cut, such as the roof, which is simply a coloured lambert with a displacement map, as it will only be seen from a distance in very few shots.

All that remains is the lighting of the Street and the Hallway, and this should be ready to be tessellated animated within.



Tuesday, 13 December 2011

Texturing One: Introduction to Shading Networks

Double Sided Shader


Facing Ratio Shader One

Facing Ratio Shader Two

(Altered Transparency)

Facing Ratio Shader Three

(Added Glow)