Showing posts with label Minor Project. Show all posts
Showing posts with label Minor Project. Show all posts

Tuesday, 30 September 2014

Minor Project: Act One Revised Screenplay

As the tone of the animation has shifted dramatically since the original project, I've began to rewrite the screenplay to accommodate this. This is the initial rewrite of Act One, with Acts Two and Three to follow shortly.
A couple of notes about this particular draft; The bulk of interaction is between Franklin and the Delivery Driver, although I've introduced the possibility of both Mother and Father characters. This is to help drive home the feeling of neglect and disfunction from the perspective of Franklin, although this would involve a lot more work for a very, very brief amount of screen time, so I may end up relying on set dressing and other methods of visual storytelling.

FADE IN:

ACT ONE, SCENE ONE

EXT. STREET

ESTABLISHING SHOT: A row of terraced houses. On the horizon, smog rises from the smokestacks of local industry.

A delivery van pulls into frame. Emblazoned on the side is the logo for an animal delivery company.

The van comes to a stop.

A DELIVERY MAN steps out, a box labelled ‘LIVE ANIMAL INSIDE’ under his arm.

He begins to walk along the path, turning through the gate of one house in particular.

The Delivery Man rings the doorbell, turning to look around in disinterested anticipation, gently whistling to himself.

The hefty thud of approaching footsteps can be heard through the door, catching the Delivery Man’s attention.

CUT TO POV of the Delivery Man, looking through the glass window of the front door.

An imposing silhouette gradually fills the space with each accommodating thud.

The door begins to unlock.

Gradually, the door swings open. The Delivery Man is greeted by nothing but a view of the hallway.

PAN DOWN to reveal a young CHILD, about nine-ten years old, peering out hesitantly from behind the front door.

Somewhat confused, the Delivery Man looks past the Child into the house, in search of a more responsible and likely recipient.

After finding nothing, the Delivery Man reluctantly passes a clipboard to the Child. The Child steps out into the doorway.

The Child’s signature reveals his name to be FRANKLIN.

Franklin passes the clipboard back to the Delivery Man.

Cautiously, the Delivery Man passes the box to Franklin, who accepts it with an unsettling expression of vague joy upon his face.

Franklin peers through the holes in the box.

The Delivery Man slowly backs out down the path, Franklin watching him with an expressionless face.

The Delivery Man’s pace increases until he reaches the van.

The van leaves urgently, and Franklin slinks back inside, slowly closing the door behind himself.


ACT ONE, SCENE TWO

INT. HALLWAY

The walls and floor are coated in a gaudy floral pattern. A single, yellow light bulb just about manages to illuminate the hall.

Scattered across the floor are the miscellaneous scraps of a typical family. Footwear, broken toys and unopened post.

Family photographs adorn the walls, Franklin curiously absent in most of them.

Franklin begins to make his way down the hallway, stepping over and around all manner of mess scattered across the carpet, occasionally stumbling along the way.

He reaches the stairs, and begins to ascend.

Halfway up, Franklin pauses, looking into the living room through the wooden bannisters.

In the living room is his FATHER, mindlessly watching television.

His MOTHER is stood at the opposite end of the room, gazing out of the window with a cigarette in hand.

Franklin continues to quietly creep up the stairs.


END of ACT ONE


Minor Project: The Childhoods of Serial Killers

The tone and the setting of the story has changed significantly since my original project, and the characters are going to change to reflect this.

The first significant change is the name of the main character, which has gone from Frankie to Franklin. I found the name Frankie to be a little too cutesy, especially now the overall tone has changed. This slight change should help to shift the initial impression of the character.

The most dramatic alteration is the overall perception of the character. The bleak tone of the setting, and my personal desire to create a far more sinister and foreboding build up to the third act, have resulted in the decision to present Franklin as more of a troubled child  than a little terror.

In my tutorial, Phil and I discussed the various visual methods of implying Franklin's desirable upbringing, family photographs where he is absent, mutilated toys, books of unusual interests, among other things. This led me to research into the childhoods of various serial killers, discovering the subtle things in their lives which, in retrospect, revealed things about their unsavoury futures.

Below is a list of the unconventional personality traits and significant life events of particular serial killers throughout their childhoods.

Ed Gein
  • Shy
  • Strange Mannerisms
  • Random Laughter
  • A Domineering Mother
  • Interest in Animal Carcasses
Jeffery Dahmer
  • Interest in Animals
    • Animal Carcasses
    • Insect Specimens
  • Outcasted
  • Largely Uncommunicative Yet Polite
  • Prior Planning to Commit Certain Acts
  • Repressed Homosexual
  • Loner
  • Simulated Cerebral Palsy and Seizures for Attention
Fred West
  • Incestuous Childhood
  • Taught About Beastiality at a Young Age by His Father
  • Attitude of Father "Do What You Want, Just Don't Get Caught Doing It"
  • Childhood Injuries, Seven Day Coma
  • Arrested in Teens on Molestation Charges
  • Sent Away and Disowned by Family
Dennis Nilson
  • Initially Quiet, Yet Adventurous
  • Quiet and Reserved After Death of Grandfather
  • Seldom Participated in Family Activities
  • Actively Repelled Any Affection from Adults
  • Resented Siblings
I plan on using the information gathered above to inspire the initial perceived personality of Franklin, through a combination of his mannerisms, belongings and elements of the environment design.


Saturday, 27 September 2014

Minor Project: Homes of 1970s Britain

Homes of 1970's Britain

I've put together a couple of brief influence maps, summarising the general appearance of British homes in the 1970s, both inside and out.
Whilst I'm unlikely to use a living room area in the animation, it provides me with a rough idea of the interior design of the time and sends me in the right direction for areas of the home I end up creating.
I think the next step would be to determine an aesthetic for the second act which contrasts the neutral tone of the setting.

Interiors of 1970s British Homes
Interior design of the time appeared to favour tessellated patterns, feature walls and somewhat mismatched furniture. A strange combination of cosy and tacky.

Exteriors of 1970s British Homes
Building exteriors of the time had a prominent post-war feel, with the architecture staying fairly consistent from the late 1940s up until the late 1970s. Whilst the exteriors above weren't necessarily constructed in the 1970s (with the exception of the block of flats in the top left), they're iconic of the time regardless. 

Friday, 6 December 2013

Minor Project: Tidy-Heidi Modelling Progress 6/12/13

Tidy-Heidi Modelling Progress 6/12/13



A bit more progress on modelling Tidy-Heidi. I've mainly been spending my time trying to reroute the edgeflow around the model, sharpening edges and making it look less like formed putty and more like machined panelling.

Tuesday, 3 December 2013

Minor Project: Tidy-Heidi Modelling Progress 3/12/13

Tidy-Heidi Modelling Progress 3/12/13



Just a bit of early progress on the modelling of Tidy-Heidi. I've mainly spent the last day or so blocking in the main components, attempting to keep the edgeflow as uniform as possible before committing to any major details.

Wednesday, 27 November 2013

Minor Project: Understanding Your Tidy-Heidi

Understanding Your Tidy-Heidi



Another excerpt from The Tidy-Heidi Owners Manual, this time, an early chapter on the basic in's and out's of the Tidy-Heidi unit, featuring a breakdown of her various components.

Minor Project: Tidy-Heidi Expression Sample

Tidy-Heidi Expression Sample


Here is a sample of how Tidy-Heidi's expression system will operate, with some assistance from an excerpt from The Tidy-Heidi Owners Manual.


As quoted from the manual,

     "Your Tidy-Heidi unit communicates with the user through a series of emoticons, accompanied with a relevant, easy to understand, colour scheme. 
     When the unit is inactive, a blank screen is displayed. When activated, Tidy-Heidi will display the "Neutral" expression by default, accompanied with a blue light. When Tidy-Heidi is reacting positively, she will display the "Happy" expression, accompanied by a green light. In situations where danger is imminent (or if any offspring of the user require scolding), Tidy-Heidi will display the "Angry" expression, accompanied by a bright red light.
     This is simply a brief example of her expressive range. For a full list, turn to page 128." 

Tuesday, 26 November 2013

Minor Project: Tidy-Heidi Colour Variants

Tidy-Heidi Colour Variants



I've compiled a collection of colour variants for Tidy-Heidi. I segmented the character up into panels and joints, with each being assigned to a single colour. Once I've decided on the overall two-colour scheme, I will work on the specific elements within the character.

Many of the variants have both the panels and the joints coloured, whilst others have simply the panels coloured, with the rubberised material between the joints remaining black. I've chosen to keep the areas which represent the apron white to retain the overall impression of the character being a sort of maid.

Minor Project: Tidy-Heidi Hair Variants

Tidy-Heidi Hair Variants



This is a collection of the various hairstyles I've been experimenting with. I've included the front view of some of the more successful designs I had previously developed.
I'm fond of all of them, although the variation I am likely to go with is either number four or six.  

Tuesday, 19 November 2013

Minor Project: Tidy-Heidi Logo Ideas

Tidy-Heidi Logo Ideas


Being that the two characters are appliances, I've began to brand them accordingly, starting with Tidy-Heidi. I plan on creating a logo for both characters, as well as two Hygieneotech logos, one older logo to fit with period in which the older robot was manufactured, and a more modern one, fitting with Tidy-Heidi's era.


I began by determining a suitable font, literally searching through Font Book for about an hour. I whittled down a wide selection to just one font; Avenir. I spent a while toying with combinations of capitalisation, letter weight, spacing and italicisation until I settled on something that seemed to fit the character. I didn't particularly want to just leave it as text alone, so I incorporated a quick illustration of a traditional feather duster to add some character to the logo. I first used it to underline the logo, but then I tried variations of the combination, setting it within the text, highlighting the edges and others. My favoured logo is in the top right, showing the feather duster as the neck and tail of the first lower case 'd'. 


I took my favoured logo and made some quick colour tests, highlighting the 'heidi' and feather elements of the logo. The colour combination would likely reference that of the character herself, so this was also a method of establishing a bit of a jumping off point for her overall colour scheme. I'm fond of several of these tests, with the exception of the pink and grey variations. I'll determine a final colour scheme for the logo when I've decided on what suits the character best overall. 

Thursday, 14 November 2013

Minor Project: Tidy-Heidi Development Progress 14/11/13

Tidy-Heidi Development Progress 14/11/13


The rear view is more or less sorted now, just the arms and face to establish. I've thrown a bit of tone into it, just to see how it looks, although I'm not quite sure of it at the moment.

Tuesday, 12 November 2013

Minor Project: Tidy-Heidi Development Progress 12/11/13

Tidy-Heidi Development Progress 12/11/13



I've developed the front view of Tidy-Heidi in it's most basic state, just laying out the elements that already existed in the side view. I've yet to develop the arms, or properly decide what sort of hair she will have, but in the meantime, I've began to lay out the rear view, quickly sketching out the general layout before committing to the overall construction. 

Monday, 11 November 2013

Minor Project: Tidy-Heidi Hair Tests

Tidy-Heidi Hair Tests



I've began to look into alternative hair styles for Tidy-Heidi. They're pretty human at the moment, but once I've decided on the general style, I'll make it appear more synthetic afterwards. Any feedback around what works best for the character is appreciated.

Thursday, 7 November 2013

Minor Project: Interim Crit Presentation 8/11/13

Interim Crit Presentation 8/11/13

Minor Project: Act One and Act Two Animatic

Act One and Act Two Animatic


This is the animatic containing both acts one and two. As before, it is incredibly rough around the edges, with huge inconsistencies all over the place, but hopefully the story is understandable. 


Minor Project: Act One Animatic

Act One Animatic


This is my rough animatic for the first act of Incompatibility. Its incredibly rough, jumping between varying degrees of quality, but hopefully it conveys the message somewhat clearly.


Friday, 1 November 2013

Minor Project: Modern Robot Design Progress 1/11/13

Modern Robot Design Progress 1/11/13



A bit more progress on the profile development of my Modern Robot character. I've mainly focused on incorporating the functional elements, such as the vacuum cylinder and intake vents. I've added a couple of visual elements that imply a particular appearance, notably, the front panels and the cylinder plastic arranged to resemble an apron. I'm pleased with how things are coming together so far, and it still appears to be retaining the particular aspects that highlight that it is the updated equivalent of the Older Robot character.

Thursday, 31 October 2013

Minor Project: Modern Robot Design Progress 31/10/13

Modern Robot Design Progress 31/10/13



I've began to design my Modern Robot character, using modern appliances as reference. As this character is the updated model of the Older Robot, I've kept certain elements from the Older Robot and redesigned them to make this transition more apparent. Its far from finished, but the general design appears to be there.