Showing posts with label Initial Thoughts. Show all posts
Showing posts with label Initial Thoughts. Show all posts

Monday, 22 September 2014

Minor Project: Revisiting Frankenstylist

Revisiting Frankenstylist

 After discussing project possibilities with Phil, its looking as though I shall be revisiting Frankenstylist, an idea I had first developed for my Storytelling project in Year One.
The main appeal of returning to this project is the already fairly established story, giving me more the opportunity to focus on character development, visual storytelling and cinematography, of which I didn't really expand upon in the initial pre-visualisation.

 So, for those of you don't have a clue what Frankenstylist is, here is a brief summary (the full Storytelling project can be found here.)

 On a quiet street, in a sleepy suburb, there is a house not like the others. In this house lives Frankie, a child known not for his popularity, nor his mischievousness, but for his unusual hobbies. Every Thursday, a postal van is seen delivering a single box to the house. A box with air holes and a bright 'Live Animal Inside' label. Rumours among the local schoolchildren seem to suggest Frankie has somewhat sadistic tendencies, although the reality is quite the opposite. In fact, the animals often leave happier than they arrived, their self esteem lifted after receiving a makeover many humans could only dream of. 

 The general gimmick of the story is the heavily implied horror, leading up to the comedic and light-hearted reveal in the third act. The use of distorted shadows and silhouettes, events happening just out of frame and other common methods of misdirection, assist in convincing the audience of Frankie's sadistic past times, with the third act revealing the reality; that Frankie is a flamboyant amateur beautician, with the common hamster acting as his muse.

Stylistic Possibilities
 After talking with both Phil and Alan, its clear that in order to execute this successfully, the animation needs to play up to specific themes, of both the genre's it is parodying and the era/setting in which it is taking place. With this being the case, there are several possibilities when a specific period and setting are selected, for example,
  • 1950's - British, Hammer Horror, Gothic Horror
  • 1960's - American, The Twilight Zone, Televisual Science-Fiction Horror
  • 1970's - American, David Cronenberg, Body Horror
  • 1970's - British, Robin Hardy, Rural Horror
  • 1970's - Italian, Dario Argento, Sensory Exploitation
  • 1980's - American, Sam Raimi, B-Movie Horror
  • 1990's - American, Wes Craven, Slasher Horror
  • 2000's - American, Eli Roth, 'Torture Porn' Horror
 Whichever of these periods I decide on, it should reflect the prominent genre of Horror movies during that era. This will hopefully add to the humour, as well as cementing the animation in the chosen era.

Monday, 15 September 2014

Minor Project 2014: New Beginnings and Project Ideas

New Beginnings, Project Ideas and Inspiration

After a year long hiatus, its about time I got back into the swing of things. Since January, I've been gradually accumulating thoughts and ideas for potential projects, some more fleshed out than others. This post is an brief compilation of those ideas. Some of these options are simple flickers of thought, others have been elaborated upon somewhat more so. In short, its a sort of spewing-up of nine months worth of unusual mental impulses. I'll go into more detail as to which ideas I'm considering adopting and developing into potential projects in a follow up post soon.

Revisitations
- Frankenstylist
  For my Storytelling project in Year One, I created the story of a child who took household animals, and experimented upon them. By which I mean, he gave them all makeovers. I found this idea in its very, very basic state quite charming, and with a bit of script and style restructuring, I think it could work out quite nicely. I'd possibly take it in a slightly different direction, instead of it being Gothic Horror inspired, I would give it a bit of a Twilight Zone spin in terms of setting and style.

- Innerspace Adventures Through the Human Body
  Another project from Year One, this time for Commission. The animation demonstrated the role of the White Blood Cell in the event of Bacteria being present in the bloodstream, presented in the style of Jetsons-style cartoons of the 1950's and 60's. The short was established as if it were a single episode in a series of educational shorts, and I'm curious as to where I could take the 'series' if I were to revisit it. Different areas of the body being different worlds, potentially taking on an alternative style, for instance.

Miscellaneous, Undeveloped Thoughts
- Incongruity and Impracticality: People in places and scenarios which are ultimately impractical or unusual. For example, an astronaut attempting to perform fine tasks such as sewing, in a uniform horrendously impractical. These would be staged as a series of rendered stills, featuring one or two characters in a corresponding environment.

An animation where a comedy writer is struggling to come up with ideas, resorting to combining the rhyming names of two famous individuals to create a strange outcome, e.g. Stoppard and Stobart (a grind house style film about a freight company that delivers babies), Dyson and Tyson (a Back to the Future style riff where James Dyson engineers robotic boxing gloves for Mike Tyson).

- Set design for a classic, Cold War-era environment, dressed with propaganda and precautions put in place to accommodate modern threats, for example, posters in a school featuring an animal mascot instructing students on what to do in the event of a terrorist attack (swapping out 'The Green Cross Code' and 'Stop, Drop and Roll' for more sinister, yet realistic contemporary issues).

- A group of children discover the reality behind the warning, "don't stare at bright lights", that the 'floaters' you seen in your eyes are small tears in the fabric separating our world from an alternate one.

- An exploration of the sensation of 'fabricated nostalgia'; the feeling of nostalgia you get for time periods, places and events of which you were not a around to be a part of.

A world in which the questionable products in comic book advertisements are a reality. For example, a child orders a pair of x-ray specs, to find they work exactly as advertised, whilst the adults around him are sceptical.

- Investing the theories of Phrenology. For example, multiple character designs based on particular areas of head. Alternatively, a singular character with a series of personalities based on phrenological observations.

- A clown so dedicated to his various contrasting roles, becomes so engrossed in his various performances and alter egos that he loses track of which one is his original self.

- Anachronisms: Characters from an older time period acting as if they were part of a totally unrelated period. e.g. Victorian era characters acting as though they were in a 1980s John Hughes style movie

Random Word Exercises
Similar to the Storytelling project, I took three randomly generated words and wrote down the first premise that came to mind.

- Chameleon, Calculator, Garden
     An anthropomorphic chameleon with a degree in mathematics, after years of research, develops a formula for designing the perfect garden

- Junk, Internet, Dentist
     A dentist discovers that by using everyday junk and household items, you can successfully connect to and browse the Internet using your teeth

- Joke, Engineer, Wig
     An engineer invents a wig that instantly makes you the funniest person in the room, and not just because you look stupid

- Antique, Teddy Bear, Tennis  
     A tennis player relies on an antique tennis racket with unusual powers as a means of winning the most treasured prize of all; a one of a kind teddy bear

- Gutter, Radiator, Legs
     A paraplegic man living in the gutter reinvents himself by creating a set of one-of-a-kind, steam-powered legs out of some plumbing hardware and an old radiator

- Iceberg, Danger, Migraine
     A passenger aboard the Titanic falls ill with a migraine, until he discovers it isn’t a migraine at all. Through the aura of pain, he sees the impending danger of everybody on board and attempts to subvert history by steering the ship clear of the iceberg

- Hospital, Kidney, Critic
     In an attempt to to generate more organ donors, a hospital begins to broadcast a reality show where recent transplant patients rate and review the quality of their newly acquired organs and appendages, with all the unpleasantness of the average episode of ‘Come Dine with Me’

- Prison, Madman, Trumpet
     A newly convicted madman forms a brass band with his fellow inmates, travelling around town as a proposed form of community service, and not at as an obscure escape attempt. Honest.



Inspiring Imagery
I find quirky, unusual photographs particularly inspiring. They tend to tell a different story, depending on the person viewing them. This a small selection of photographs that I've not been able to keep out of my mind, for all sorts of reasons, with elements I could extract for use in my upcoming project.



This image shows a group of women boxing on a rooftop in the 1930s. The reality of the image is, they're actresses rehearsing a sketch at Paramount Studios. I love the relaxed attitude of the setting, paired with the unladylike (for the time) actions of the women. It drums up ideas of a 1930s, all-female Fight Club. The woman throwing the punch is a perfect character design in herself. Tallulah meets Million Dollar Baby.


This is the break room at Disneyland at some point in the 1950s. I just love the idea of these people having to inhabit two lives on one shift. The fact that the astronaut and Goofy refuse to remove their headgear shows real dedication! Its like the Disney equivalent of Mos Eisley Cantina.


This an IBM Datacentre in 1963. I just love the colour and composition of this scene. It looks as though its been plucked straight from 2001: A Space Odyssey, with the minimalist arrangement and data spools at the back of the room really selling the sci-fi impression of the place.



I love these images as they depict woman contributing to the war effort in very contrasting ways. The group of woman above are hand illustrating propaganda, whilst the woman below are taking lessons in rifle handling, should they need it. The images tell the same story from completely different perspectives, not to mention that these aren't the sort of images you expect to see when thinking of the war.


This is a strange one for a number of reasons. At first glance, you think its wartime as the child is holding a gun, until you look past the television and see a car park full of undamaged cars and pristine buildings. The television is a bit too contemporary for that sort of period, also. Which implies that it is probably the late 50's, early 60's and the calm surroundings imply that the child isn't protecting itself, but playing, with the gun actually being a toy. 


This image is quite striking as it combines two alternate eras of combat, with a soldier of the early 1900s brandishing a pike on horseback. Whether this was staged or actually a genuine method of combat, I don't know, but it does provide an interesting image. 

Thursday, 10 January 2013

Adaptation: Initial Thoughts and Visual Research

Adaptation: Initial Thoughts and Research
With those hectic last few months out of the way, it's time to move on to what I imagine is going to be just as hectic (and considerably more terrifying). Whilst the idea of almost complete freedom is a little daunting and pretty overwhelming, I can't help but buzz with excitement.
Over the Christmas period, I spent any time I wasn't working bouncing thoughts of potential topics for Adaptation around my head. The general idea I found myself drifting back to was that of creating a music video.
I absolutely love music videos, and I admire the way in which, when desired, the director can tell as compelling a story you would find in a feature length film, in three minutes. I would go so far as to say I enjoy music videos more so than feature length films (I put that down to my short attention span, but I digress…).
Music videos can take all their influence from the song they are visualising, being incredibly literally about the tonality and lyrics, or they can be completely unrelated, acting as a set of compelling images to accompany the track, without bearing much of a connection. The majority of these examples are live action, but the principles within them translate over to CG too.

Period Evolution of Music Videos
The general style and production values of music videos has evolved considerably over time. 
 Sixties- Zou Bisou Bisou- Gillian Hills
Music videos in the sixties were extensions of musicals being shown in the cinemas at the time.

Seventies- Bohemian Rhapsody- Queen
As the music got bolder, as did the videos, with Bohemian Rhapsody being one of the first 'official' music videos to be produced as a means of promoting the music.

Eighties- Total Eclipse of the Heart- Bonnie Tyler
Videos in the eighties displayed high production values and excessive glamour, assisted with the inception of MTV.

Nineties- Coffee and TV- Blur
Music videos become less of a means of promotion, but more of a means of experimentation. Directors such as Michel Gondry and Chris Cunningham made their mark in this period, using the format to really push what it meant to make a music video, regardless of promoting the music it visualised.

Noughties- Hear It Goes Again- OK Go
Music videos now have reverted back to being sources of promotion with the advent of the viral marketing, being used as a means of creating buzz online. Its both enhanced and stunted the creativity found in music videos, with many videos being created not out of the desire to create something fantastic, but the desperation to get online views and exposure.

(I've linked to the following videos, as opposed to embedding them, as it should put less of a strain on the loading time of the page.)

Visual Style Examples
These are a few examples of the ways in which music videos have been created, other than live action.
Full 3D- Nine Inch Nails- Only
Graphical 3D- Remind Me- Royksopp

Context Examples
These are a few examples of the types of music video you can expect to find, each of them interesting and creative for different reasons.
Low Budget- Fell in Love with a Girl- White Stripes

In order to derive a jumping off point for my video, I've began to read interviews with various music video directors, as well as listening to commentary tracks for several videos. I aim to discover how established directors go about creating their videos, looking at their creative process and hopefully applying it to my own project.

Wednesday, 10 October 2012

Character Design: Researching Anthropomorphism

I'm beginning my research by investigating the general application of anthropomorphism in popular culture. 
Anthropomorphism is defined as,
"The attribution of human characteristics or behaviour to a god, animal, or object"
As defined above, the word applies to both animals and objects, so I have gathered examples of both, as found throughout television and film.

Examples of Animals with Human Characteristics

Examples of Objects with Human Characteristics

The ways in which animals and objects become anthropomorphised varies dramatically between each of the examples. 
The change can be subtle, with the animal or object retaining it's physical attributes, but inheriting a human personality, as seen in the case of Luxo Jr. In other cases, the change can be drastic, with the character becoming more human than animal or object. Examples of this can be seen with Lion-O in ThunderCats and B1 and B2 from Banana's in Pyjamas. The transformation from their initial forms is considerably more human than their original form would ever normally allow (Walking, talking bananas. Really?).
When it comes to creating and developing my own characters, I've got a couple of choices to make before I can get anywhere. Will my characters be animals or objects that inherit human personality traits and characteristics? How dramatic will their transformation be? Will they be more humanoid than animal/object? How well will the source animal/object fit in a Western-themed scenario?

Tuesday, 9 October 2012

Character Design: Initial Thoughts

For our Character Design project, we have been given the task of designing a cast of three characters, based around two randomly allocated themes. The two words I received were Anthropomorphic and Western.
Below, I have created a mindmap based on my immediate thoughts and reactions to my words. It consists of my own knowledge at this time, just to get a quick idea of what I was already familiar with surrounding anthropomorphism and westerns. The mindmap will grow over the week, as I research further around the two themes.