tag:blogger.com,1999:blog-72102996994673847842024-03-05T14:10:06.092-08:00Steven PayneBA Hons CG Arts and Animation- UCA RochesterSteven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.comBlogger501125tag:blogger.com,1999:blog-7210299699467384784.post-16204350245303688902016-03-12T15:38:00.000-08:002016-03-12T15:38:23.056-08:00My Personal Site - stevenpayne.squarespace.comTo make my work a bit easier to access, I've opted to compile some of my more successful projects into a more focused and personal website:<div>
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<a href="http://stevenpayne.squarespace.com/"><span style="font-size: large;"><b>stevenpayne.squarespace.com</b></span></a></div>
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There are a couple of projects that I have yet to feature on my blog, so make sure to drop by and take a look!</div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-73730045439205982512015-06-29T13:02:00.001-07:002015-06-29T13:02:44.960-07:00New Designers 2015<div style="text-align: center;">
<i>Franklin </i>New Designers Edit</div>
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Showreel 2015</div>
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Making of <i>Franklin</i></div>
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Business Cards</div>
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Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com1tag:blogger.com,1999:blog-7210299699467384784.post-29657577231031390602015-05-11T08:44:00.003-07:002015-05-11T08:44:52.956-07:00Major Project Submission<br />
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<a href="https://www.scribd.com/doc/264948119/The-Making-of-Franklin" style="text-decoration: underline;" title="View The Making of Franklin on Scribd">The Making of Franklin</a></div>
<iframe class="scribd_iframe_embed" data-aspect-ratio="undefined" data-auto-height="false" frameborder="0" height="600" id="doc_96466" scrolling="no" src="https://www.scribd.com/embeds/264948119/content?start_page=1&view_mode=scroll&show_recommendations=true" width="100%"></iframe>Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-22898544811811612322015-04-06T14:12:00.002-07:002015-04-06T14:12:42.403-07:00Major Project: Cellar Fog ExperimentsEarlier in my lighting tests, I setup a simple atmospheric fog system using a cube Volume Primitive, although I didn't really do much with it. However, seeing as I'm aiming to obscure the backdrop, pushing objects into the darkness, I've began to discover whether this can be achieved with this particular setup.<br />
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Below are examples of my experiments, each with variations in fog density, colour and the size and shape of the containing Volume Primitive. Some examples are far more atmospheric than others, but either way I am pleasantly surprised with how much of a dramatic impact this simple addition makes.<br />
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The first two and last examples are particular favourites of mine, as they add a considerable amount of atmosphere whilst successfully masking a large portion of the environment. I will aim to add a bit more density in places to mask certain areas more efficiently, however, paired with adjustments in depth of field and the use of very tight camera angles, this may not be as necessary as initially perceived.<br />
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As for lighting, the single source of natural light (the window) adds atmosphere in these shots, although it is not hugely practical. I will likely employ what I am calling 'illogical sources of light', by which I mean, light sources that exist purely for practicality, with no logical origin. In terms of additional, practical atmosphere, I may add some 'Shallow Grave' lighting, referring to the lighting of the scenes in the attic. Examples of what I mean by can be seen <a href="http://i.telegraph.co.uk/multimedia/archive/01744/shallow_1744922c.jpg">here</a> and <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSyOaB9YUpMqO66QC7qnpBu4k9weFJWiCCraU8ZJF95c3cG3tzA7HsJmZOO2a1HifnGiT1gC1ciRN0E56sTeY9YkneM-HEE0KBQAxPdFN0PSUrfQ9_8ZyvvnS4XezEMM7UVo5M7MbWPkg/s1600/Screen+shot+2010-11-27+at+10.09.34+AM.png">here</a>.<br />
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As well as these experiments, I have also been continuing to texturing the existing assets. Specifically, I've been aiming to have all assets for the first scene ready to go within the next day or so, allowing me to start animating the opening this week.</div>
<br />Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com4tag:blogger.com,1999:blog-7210299699467384784.post-44234496465648226452015-03-31T14:53:00.001-07:002015-03-31T14:53:17.018-07:00Major Project: Street Texturing Progress<div class="separator" style="clear: both; text-align: left;">
The Street environment is more or less textured now. There are some little adjustments that need to be made, but overall, it appears to be coming together.</div>
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Some corners have been cut, such as the roof, which is simply a coloured lambert with a displacement map, as it will only be seen from a distance in very few shots.</div>
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All that remains is the lighting of the Street and the Hallway, and this should be ready to be tessellated animated within.</div>
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<br />Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com1tag:blogger.com,1999:blog-7210299699467384784.post-3558150588409452062015-03-27T11:57:00.002-07:002015-03-27T11:57:44.263-07:00Major Project: Cellar Lighting Experiments<div class="separator" style="clear: both; text-align: center;">
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Throughout the texturing process I've been experimenting with particular lighting setups.<br />
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Contrasting the fairly natural lighting of the Street and Hallway environments, I've drifted towards a Giallo/Argento inspired setup of vivid colours and heavy shadows.<br />
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This particular style adds a sense of theatricality and dread to the scene, as well as practicality in the sense of obscuring the background.<br />
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Not to mention that this style fits the period suitably, being that films such as <i>Suspiria </i>and <i>Deep Red</i> were released throughout the 1970s.<br />
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After the previous post, I chose to drop the Physical Sun and Portal Light in favour of a more theatrical setup of standard Maya lights (in this case, a Spot Light and a Point Light).<br />
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In terms of colour choice, the vivid red spot light works well, however the more purple light functions as something of a connective storytelling component as a result of its similarity to the hair dye used in the scene, as well as the stains on Franklin's clothing.<br />
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The blue fill light was chosen initially for it's common use as a colour representative of darkness in cinema. This works fine, although I found myself more drawn to the vivid purple fill light, as it serves the same purpose, yet amplifies the creepiness of the scene somewhat. However, this particular colour scheme is more reminiscent of the 1980s than the 1970s, so I may settle on a colour scheme that suits the period better instead.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit; font-size: small;"><i>Red Spotlight Through Window, Dark Blue Point Light</i></span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit; font-size: small;"><i>Mid Level Simulated Bounce Light from Mirror</i></span></td></tr>
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<tr><td style="text-align: center;"><a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Lighting_Test_19_Mirror_RimLight.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Lighting_Test_19_Mirror_RimLight.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><i>Mid Level Simulated Bounce Light from Mirror, Simple Rim Lighting</i></span></td></tr>
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<tr><td style="text-align: center;"><a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Lighting_Test_03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Lighting_Test_03.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><i>Alternative Colour Scheme - Purple Spot Light Through Window with Green Point Light</i></span></td></tr>
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Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com1tag:blogger.com,1999:blog-7210299699467384784.post-45141328323422190192015-03-22T16:02:00.000-07:002015-03-22T16:02:17.883-07:00Major Project: Cellar Progress 22/3/15<div class="separator" style="clear: both; text-align: left;">
I've mainly been working on getting the Cellar environment together over the last few days. Whilst I have been modelling and UV mapping, my main focus has been establishing the lighting. </div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__63.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__63.jpg" height="376" width="640" /></a></div>
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<i>Modelling Progress So Far</i></div>
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Once I've figured out how the bulk of the setting is going to be lit, I can determine the elements that will require a bit more development in terms of texturing. In the above image, the key objects are already in place, it's mainly set dressing to be completed now. </div>
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The theory is, with the lighting focused at more or less one point, certain, non-'hero' background elements will only need a simple shader applied to help them blend into, but still convincingly sell, the environment. An example of this is the cardboard boxes in the corners of the room. They fill space, suit the setting, and will only require a basic shader to define what they are.</div>
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The shelving at the back of the room is only going to be shot through from within, and it is in a portion of the room that will receive minimal light so that can probably be sold with a simple, metalling shader also.</div>
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As for the lighting itself, I've been experimenting with alternative approaches to determine the most suitable setup both practically and cinematically. </div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__62.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__62.jpg" height="380" width="640" /></a></div>
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<i>No Lighting Setup</i></div>
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The following setup uses a simple spotlight positioned behind the window, with the exterior glow being sold by a simple surface shader on a plane. There is a lot of flexibility with this setup, and its fairly light in terms of rendering, but in this current state, it seems a bit too artificial. </div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Test_Render_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Test_Render_05.jpg" height="360" width="640" /></a></div>
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<i>Lighting Setup Using a Single Spotlight</i></div>
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This setup uses the Mental Ray Physical Sun and Sky, with a Portal Light behind the window to provide a far more natural and realistic outcome. Whilst I like how this authentically emulates how the light would respond in this scenario, it's flexibility is somewhat limited. Whilst I could employ lighting elsewhere to help direct focus around the scene, once you introduce an element of reality you're kind of committing to the rules of reality it brings along with it. Not to mention this particular method really knocks up render times with every little adjustment.</div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Test_Render_08.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Test_Render_08.jpg" height="360" width="640" /></a></div>
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<i>Lighting Setup Using Mental Ray Physical Sun and Sky, with a Portal Light at the Window</i></div>
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At this stage, both lighting setups are unrefined, however I feel as though there are aspects of both that would be beneficial. I'm going to need to tinker a bit more with both setups to achieve the sort of outcome I'm after.</div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-68987191378372214802015-03-20T15:38:00.000-07:002015-03-20T15:38:24.134-07:00Major Project: Street and Hallway Modelling Progress 20/3/15The Street and Hallway environments are more or less completely textured now, although there are still some elements that need refining, such as the garden wall in front of the house and the cleanliness of the textures needs to be disturbed to help certain areas of the building look more natural and less polished.<div>
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Originally, the walls, windows and doors were going to be unique to each house, however, in order to get animating as soon as possible, these assets will be reused for the time being. The lighting needs to be refined also. Currently, the exterior is being lit by a Mental Ray Physical Sun, with the interior being lit by a simple Point Light. They appear to be serving their purpose, however the tonality of the light needs to be adjusted to make it more in keeping with 1970s setting.</div>
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As for the Cellar environment, the modelling is 90% complete, with the major assets complete and ready to be textured. Luckily, the dark lighting in the environment allows me a certain amount of licence when it comes to the texturing of many of the background assets. I plan to be animating fairly soon, providing there are no substantial hiccups in the production progress over the next week.<br /><div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__60.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__60.jpg" height="350" width="640" /></a></div>
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<i>House Texturing Progress</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Test_Render_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Test_Render_03.jpg" height="360" width="640" /></a></div>
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<i>House Test Render</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__56_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__56_1.jpg" height="312" width="640" /></a></div>
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<i>Hallway Texturing Progress</i></div>
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Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-78413365157061650502015-03-09T02:50:00.000-07:002015-03-09T02:50:25.344-07:00Major Project: Environment Modelling Progress 9/3/15<div class="separator" style="clear: both; text-align: left;">
The bulk of the exterior environment is now complete. The overall appearance of these houses has been influenced by the terraced houses around Maidstone and Chatham, using Google Street View and my own photographs to determine a simple design that was reminiscent of the setting.</div>
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Once the UV mapping is complete, the houses will be tessellated to create the street. Most of the components have been UV mapped as they've been modelled, just a few smaller parts remain. </div>
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Smaller elements of set dressing will be added once the bulk of the Cellar environment is complete, as I intend to reuse objects suitable for both environments to economise modelling somewhat (objects such as bins, plant pots, etc).</div>
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I have also connected the Hallway environment to the front door of Franklin's house, and configured the environment in a way that allows me to selectively switch portions of scenery on and off to help take the strain off of Maya when animating and rendering.</div>
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The environment looks void of any physical texture at the moment, although this will be rectified through the use of bump and displacement maps. It would be wildly impractical to model each brick and roof tiles, as well as distortion in brickwork on the garden walls, so the maps will be used to sell the texture of the environment. Only key architectural details, such as the details on the corners, have been modelled.</div>
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With the bulk of the first two environments complete, I will move onto completing the Cellar environment. All three environments will be polished and refined in unison, allowing me to texture them together.</div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__57_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__57_1.jpg" height="558" width="640" /></a></div>
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<i>Franklin's Home</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__54_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__54_1.jpg" height="346" width="640" /></a></div>
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<i>Demonstrating How the Houses Tessellate</i></div>
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<br /><a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__55_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__55_1.jpg" height="208" width="640" /></a></div>
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<i>The Front Profile of the Houses</i></div>
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<br /><a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__58.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__58.jpg" height="444" width="640" /></a></div>
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<i>The Interior and Exterior Environments Connected</i></div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-74014972489941252812015-03-01T15:56:00.003-08:002015-03-01T15:56:38.992-08:00Major Project: Pre-Vis Scenes One and Two<div class="separator" style="clear: both; text-align: left;">
Below is the pre-vis for the first two acts of <i>Franklin.</i> This particular edit is scarce of audio in most of the second act, simply because I had yet to get around to adding it, but visually, its fairly robust.</div>
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/fd-lf4GqMts/0.jpg" src="http://www.youtube.com/embed/fd-lf4GqMts?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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The third act is yet to come, although it is so short, it'll be included very soon.<br />
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With this more or less out of the way (other than the final act), I can move onto primarily constructing the remaining environments.Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-3667072468335147722015-02-22T13:18:00.000-08:002015-02-22T13:18:14.817-08:00Major Project: Pre-Vis Progress - Scene's One and Two<div class="separator" style="clear: both; text-align: left;">
This is the current progress of my revised pre-vis. </div>
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I had intended for it to be more or less complete by this point, although unfortunately, thanks to my fussy approach to cinematography, it is taking longer than expected.</div>
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/4_OxSG-bavc/0.jpg" src="http://www.youtube.com/embed/4_OxSG-bavc?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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The next scene to pre-vis is the montage of actions, although I am considering an alternate technique that should help economise time and achieve the same results.<br />
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As they are all close up, intricate shots of Franklin's hands, I may shoot this portion live action, using my, or somebody else's, hands to achieve the shots required.<br />
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This will be determined after tomorrow's tutorial.Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-85057633067361014752015-02-20T06:53:00.001-08:002015-02-20T06:53:34.228-08:00Major Project: Revised Pre-Vis Scene One<div class="separator" style="clear: both; text-align: left;">
This is the first scene of my revised pre-vis. </div>
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Compared to the original, the character interaction is considerably less comedic, opting to play it straight throughout. </div>
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The cinematography has been carefully considered, in an attempt to adhere to traditional film making conventions. This not only gives the animation a natural feel, but also reflects the cinematic techniques used at the time the animation is set. Some of the more extreme shots feel a little out place as a result of this, although this may work in favour of the intended tone. </div>
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There is currently no use of accompanying music, although I'm not sure whether this scene requires it.</div>
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/okb5waIjd4Y/0.jpg" src="http://www.youtube.com/embed/okb5waIjd4Y?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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<br />Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com1tag:blogger.com,1999:blog-7210299699467384784.post-37941538742737656732015-02-12T04:54:00.000-08:002015-02-12T04:54:24.512-08:00Major Project: Environment Development - Hallway<div class="separator" style="clear: both; text-align: left;">
Since my last post, I've been developing the various environments. </div>
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Initially, I was planning on designing all three environments together, then modelling them. However, being that the hallway is a noticeably simpler than the Street and Cellar environments, I've chosen to model this environment ahead of schedule. This gives me a little more time to work on the more substantial scenes.</div>
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Below is a small selection of the various reference images used to inform the appearance of the Hallway environment, as well as a general 1970s colour palette used as a jumping off point.</div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Home_Reference.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Home_Reference.jpg" height="408" width="640" /></a></div>
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<i>Selected Reference Images</i></div>
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<span style="text-align: left;">I found myself struggling to design the environments on paper before moving into 3D, so I've been developing and modelling the setting simultaneously. Sketching out thumbnails of various elements on paper, then constructing simple scale models of them in the Maya scene to determine how they fit within the scene. </span></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Hallway_Thumbnails.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Hallway_Thumbnails.jpg" height="497" width="640" /></a></div>
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<i>Selected Thumbnails for Hallway</i></div>
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I fabricated a loose concept painting to inform the tone and use of colour of the environment. The detail is scarce, but detail was not the point of the painting.<br />
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Hallway_Concept_Painting.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Hallway_Concept_Painting.jpg" height="358" width="640" /></a></div>
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<i>Hallway Tonal Concept Painting</i></div>
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This is the current modelling progress of the environment. The various components need to be polished, although the key elements such as door placement and correct environment scale are in place.<br />
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__54.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__54.jpg" height="472" width="640" /></a></div>
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<i>Modelling Progress - Right Wall Collapsed</i><br />
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As you can see, the wainscoting reaches up the stairs, whilst the cellar door is surrounded by traditional floor to ceiling wood panelling. </div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__55.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__55.jpg" height="390" width="640" /></a></div>
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<i>Modelling Progress - Left Wall Collapsed</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__56.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__56.jpg" height="358" width="640" /></a></div>
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<i>Environment Staged</i><br />
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The scale of the environment is demonstrated below with the Franklin and Delivery Man character models.</div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__57.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot__57.jpg" height="358" width="640" /></a></div>
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<i>Environment Staged, with Reference Character Models</i></div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-44378210064649462192015-01-29T12:57:00.002-08:002015-01-29T12:57:40.028-08:00Major Project: 'Frankenstylist' Part Two Project Schedule<div class="separator" style="clear: both; text-align: left;">
This is the schedule for the second half of production on <i>Frankenstylist</i>. </div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/MajorProjectSchedule.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/MajorProjectSchedule.jpg" height="330" width="640" /></a></div>
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This schedule commences from the beginning of this week, having lost the first two weeks finishing up my dissertation.</div>
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This leaves me with fourteen weeks of production time. During the first half, the majority of visual research was carried out, which means I can jump into the design more or less straight away.</div>
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The schedule is provides each phase with a generous amount of completion time, with the option to adjust certain blocks of time in favour of other steps, if necessary.</div>
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The next post will consist of environment thumbnails, figuring out the general appearance of the house and the layout of the street.</div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-83437914113195121622015-01-08T03:18:00.003-08:002015-01-08T03:18:52.637-08:00Minor Project: The Making of Frankenstylist - Part One<div style="-x-system-font: none; display: block; font-family: Helvetica,Arial,Sans-serif; font-size-adjust: none; font-size: 14px; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; margin: 12px auto 6px auto;">
<iframe class="scribd_iframe_embed" data-aspect-ratio="undefined" data-auto-height="false" frameborder="0" height="600" id="doc_68396" scrolling="no" src="https://www.scribd.com/embeds/252029007/content?start_page=1&view_mode=scroll&show_recommendations=true" width="100%"></iframe></div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-57337850746058300662015-01-08T03:18:00.000-08:002015-01-08T03:18:04.158-08:00Minor Project: Frankenstylist Technical Document<div style="-x-system-font: none; display: block; font-family: Helvetica,Arial,Sans-serif; font-size-adjust: none; font-size: 14px; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; margin: 12px auto 6px auto;">
<iframe class="scribd_iframe_embed" data-aspect-ratio="undefined" data-auto-height="false" frameborder="0" height="600" id="doc_10079" scrolling="no" src="https://www.scribd.com/embeds/252026302/content?start_page=1&view_mode=scroll&show_recommendations=true" width="100%"></iframe></div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-77460593086546608642015-01-08T03:12:00.001-08:002015-01-08T03:12:12.275-08:00Minor Project: Final Character Renders - Franklin and the Delivery Man<div class="separator" style="clear: both; text-align: center;">
<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/cfecb8f6-1e09-490c-985c-0d7a3e674692.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/cfecb8f6-1e09-490c-985c-0d7a3e674692.png" height="640" width="460" /></a></div>
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<i>Franklin and the Delivery Man</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/44215878-4008-4361-b302-e6a3d1155e25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/44215878-4008-4361-b302-e6a3d1155e25.jpg" height="640" width="340" /></a></div>
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<i>Franklin</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/78ddfb2a-22d2-48b7-8157-0b948d140149.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/78ddfb2a-22d2-48b7-8157-0b948d140149.jpg" height="640" width="416" /></a></div>
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<i>The Delivery Man</i></div>
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<br />Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-58405590641971916772015-01-08T03:04:00.000-08:002015-01-08T03:04:06.514-08:00Minor Project: Final Character Turnarounds<div style="text-align: left;">
These are the final turnarounds for both Franklin and the Delivery Man.</div>
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/O0NtHAgSP14?list=UUEAfpCXmp7EwTLE_XG24i9Q" width="560"></iframe></div>
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Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-39071993203734247412015-01-02T05:28:00.000-08:002015-01-02T05:46:41.398-08:00Minor Project: Franklin Complete<div class="separator" style="clear: both; text-align: left;">
After weeks of work, (and absent blog posts...) Franklin is finally completely modelled, rigged and textured. </div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Franklin_Final_Posed.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Franklin_Final_Posed.jpg" height="640" width="225" /></a></div>
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He has a full body rig, as well as a basic facial rig (phonemes, visemes and tongue control, along with blink and brow control). I may add some additional functionality during the Major Project, if I feel it is necessary for the actions he needs to carry out.<br />
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I've had something of an issue with the IKs in Franklin's legs, which I will have to fix at a later date. Adding the constraint causes the legs to rotate and buckle, so for the time being, I've had to fasten the Twist functionality to counter this effect. It appears to be present on both my character rigs (and I remember it occurring on previous projects), so I will need to repair this before I can actually animate the characters.<br />
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As for texturing, his skin uses a basic Mental Ray fast skin shader, whilst the rest of the outfit uses basic phongs, blinns and lamberts, each with appropriate bump mapping.<br />
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Franklin_Final_Front_Side_and_Persp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Franklin_Final_Front_Side_and_Persp.jpg" height="374" width="640" /></a></div>
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The Delivery Man is 90% of the way finished, he is just waiting for facial blendshapes to be added, and the texturing to be complete. The turnarounds for both characters will be ready by the end of the week.Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com1tag:blogger.com,1999:blog-7210299699467384784.post-25963852194385195442014-12-13T05:39:00.003-08:002014-12-13T05:39:46.513-08:00Minor Project: Modelling Progress - 13/12/14<div class="separator" style="clear: both; text-align: left;">
The modelling for the body of the Delivery Man character is almost done now. </div>
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The hands and shoes are on their way to being finished, although they're not pictured. The legs and tie need a bit of refinement as well, but that shouldn't take too long. </div>
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The modelling for the body should be finished by the end of the weekend, so I can move onto modelling the head fairly soon.</div>
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As for Franklin, the skinning is about halfway done, so that should be finished sometime Sunday evening also.</div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/8.jpg" height="640" width="552" /></a></div>
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<i>Smoothed, No Wireframe</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/7.jpg" height="640" width="552" /></a></div>
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<i>Smoothed, Wireframe</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/6.jpg" height="640" width="553" /></a></div>
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<i>Unsmoothed, Wireframe</i></div>
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<br />Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-66396129460684999012014-12-11T08:59:00.000-08:002014-12-11T08:59:02.376-08:00Minor Project: Touchstone Submission<div style="-x-system-font: none; display: block; font-family: Helvetica,Arial,Sans-serif; font-size-adjust: none; font-size: 14px; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; margin: 12px auto 6px auto;">
<iframe class="scribd_iframe_embed" data-aspect-ratio="undefined" data-auto-height="false" frameborder="0" height="600" id="doc_81547" scrolling="no" src="https://www.scribd.com/embeds/249875672/content?start_page=1&view_mode=scroll&show_recommendations=true" width="100%"></iframe></div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com1tag:blogger.com,1999:blog-7210299699467384784.post-70043084832952420342014-12-04T05:45:00.001-08:002014-12-04T05:45:33.153-08:00Minor Project: Modelling Progress 4/12/14 - Franklin Complete and Delivery Man Progress<div class="separator" style="clear: both; text-align: left;">
I've completed modelling Franklin more or less now. His teeth and tongue will be added when I get rigging.</div>
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I've also made a start on the modelling of the Delivery Man character, blocking out the general form. I plan to have the Delivery Man modelled before the Christmas break.</div>
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<b>Franklin</b></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/1.jpg" height="640" width="616" /></a></div>
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<i>3/4 Smoothed, No Wireframe</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/2.jpg" height="640" width="616" /></a></div>
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<i>3/4 Smoothed, Wireframe</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/3.jpg" height="640" width="616" /></a></div>
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<i>3/4 Unsmoothed,Wireframe</i></div>
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<b>Delivery Man Progress</b></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/4.jpg" height="640" width="390" /></a></div>
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<i>3/4 Unsmoothed, Wireframe</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/5.jpg" height="640" width="390" /></a></div>
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<i>3/4 Smoothed, Wireframe</i></div>
Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com2tag:blogger.com,1999:blog-7210299699467384784.post-40335307467629617152014-12-01T09:48:00.002-08:002014-12-01T09:48:24.425-08:00Minor Project; Modelling Progress 1/12/14 - Sprouting Limbs<div class="separator" style="clear: both; text-align: center;">
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This is my progress so far with Franklin's construction. </div>
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The general form is there, although several details are yet to be added. I've yet to add his hands, although they'll be there soon. I think the next thing I'm going to model is his undershirt, which is mainly a collar and some buttons, as well as refinements and a bit of asymmetry on the folded and ruffled sleeves.</div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot2014-12-01171259copy2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot2014-12-01171259copy2.jpg" height="640" width="442" /></a></div>
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<i>3/4 Smoothed, No Wireframe</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot2014-12-01171259copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot2014-12-01171259copy.jpg" height="640" width="441" /></a></div>
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<i>3/4 Smoothed, Wireframe</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot2014-12-01171259copy3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Screenshot2014-12-01171259copy3.jpg" height="640" width="442" /></a></div>
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<i>3/4 Unsmoothed, Wireframe</i></div>
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Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com2tag:blogger.com,1999:blog-7210299699467384784.post-88349216397033956842014-11-27T09:16:00.001-08:002014-11-27T09:16:30.064-08:00Minor Project: Modelling Progress 27/11/14 - Franklin's New Do<div class="separator" style="clear: both; text-align: left;">
Below are a few screenshots of Franklin and his roughly modelled hair.</div>
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I've yet to include some of the details, including how the hair will interact around the ears, although this gives a rough idea of how the hair will appear overall.</div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/3-4_UnSmoothed-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/3-4_UnSmoothed-1.jpg" height="640" width="550" /></a></div>
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<i>3/4 Unsmoothed</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/3-4_Smoothed-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/3-4_Smoothed-1.jpg" height="640" width="550" /></a></div>
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<i>3/4 Smoothed</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Front_UnSmoothed.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Front_UnSmoothed.jpg" height="640" width="566" /></a></div>
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<i>Front Unsmoothed</i></div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Front_Smoothed.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Front_Smoothed.jpg" height="640" width="566" /></a></div>
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<i>Front Smoothed</i></div>
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<br />Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0tag:blogger.com,1999:blog-7210299699467384784.post-78396937095490418122014-11-26T12:10:00.001-08:002014-11-26T12:10:30.117-08:00Minor Project: Rough Delivery Man Design<div class="separator" style="clear: both; text-align: left;">
I've put together a very rough design for the Delivery Man character.</div>
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After researching what a 1970s delivery man would look like, I came to the conclusion that being that it is a British setting, the most suitable choice would be a run-of-the-mill English postie.</div>
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I may alter the outfit slightly, give the impression that the man works for an independent delivery company, although I think the familiar Postman appearance is a bit more humanising and helps represent the audience more effectively. </div>
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<a href="http://i1168.photobucket.com/albums/r492/Steven_Payne/Delivery_Man_Rough_Presentation.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1168.photobucket.com/albums/r492/Steven_Payne/Delivery_Man_Rough_Presentation.jpg" height="640" width="196" /></a></div>
<br />Steven Paynehttp://www.blogger.com/profile/08946722461895676727noreply@blogger.com0