Friday, 20 March 2015

Major Project: Street and Hallway Modelling Progress 20/3/15

The Street and Hallway environments are more or less completely textured now, although there are still some elements that need refining, such as the garden wall in front of the house and the cleanliness of the textures needs to be disturbed to help certain areas of the building look more natural and less polished.

Originally, the walls, windows and doors were going to be unique to each house, however, in order to get animating as soon as possible, these assets will be reused for the time being. The lighting needs to be refined also. Currently, the exterior is being lit by a Mental Ray Physical Sun, with the interior being lit by a simple Point Light. They appear to be serving their purpose, however the tonality of the light needs to be adjusted to make it more in keeping with 1970s setting.

As for the Cellar environment, the modelling is 90% complete, with the major assets complete and ready to be textured. Luckily, the dark lighting in the environment allows me a certain amount of licence when it comes to the texturing of many of the background assets. I plan to be animating fairly soon, providing there are no substantial hiccups in the production progress over the next week.

House Texturing Progress

House Test Render

Hallway Texturing Progress

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