After weeks of work, (and absent blog posts...) Franklin is finally completely modelled, rigged and textured.
He has a full body rig, as well as a basic facial rig (phonemes, visemes and tongue control, along with blink and brow control). I may add some additional functionality during the Major Project, if I feel it is necessary for the actions he needs to carry out.
I've had something of an issue with the IKs in Franklin's legs, which I will have to fix at a later date. Adding the constraint causes the legs to rotate and buckle, so for the time being, I've had to fasten the Twist functionality to counter this effect. It appears to be present on both my character rigs (and I remember it occurring on previous projects), so I will need to repair this before I can actually animate the characters.
As for texturing, his skin uses a basic Mental Ray fast skin shader, whilst the rest of the outfit uses basic phongs, blinns and lamberts, each with appropriate bump mapping.
The Delivery Man is 90% of the way finished, he is just waiting for facial blendshapes to be added, and the texturing to be complete. The turnarounds for both characters will be ready by the end of the week.