Thursday, 18 October 2012

Character Design: Initial Plot Concept

This is the initial story idea that I have developed to explain the intentions of my characters. It is incredibly long-winded at the moment, and very unrefined, but it is hopefully a jumping off point for greater, more interesting ideas to come. As always, any comments and critique are welcomed and encouraged!

Initial Plot Concept
A bandit attack strikes a small town, but the Sheriff's disbelief in the legitimacy of the attack leaves the Townsfolk unprepared and vulnerable. The town is overwhelmed and all supplies and valuables in the town are either stolen or destroyed.
The Sheriff, under the orders of the furious Townsfolk, is stricken of his badge and exiled to the darker side of town, where crime and corruption are rife, not to mention escalated poverty and minute income. During the town's period of recovery, a Merchant swings by in an elaborate and ornately decorated     wagon. The Merchant is offering the Townsfolk a cure-all for any ailments and illness that they may be afflicted with. Conveniently, just days after the attack. The cure-all is sold under the name "Miracle Snake Oil". The attack left the Townsfolk with no medical supplies or any other means of healing their wounds and curing their sick. Believing that the Oil truly is a miracle, they gather up all their remaining funds and queue up day after day, to buy Oil from the Merchant.
After a month of consistent, repeated consumption of the Oil, the Townsfolk notice that, contrary to the claims of the Merchant, many of them are in fact, becoming more and more unwell.
A young Professor of Medicine is staying in a town nearby, where he catches word of the mysterious illness in a town over. Curious, he visits the town in order to see if he can catch a break and make anything of the mystery.
The Professor's investigation begins in the slums of the town, where he happens upon the washed up Sheriff, pining over his former career. The Sheriff has done some investigating of his own during his time in the slums, and brings to the Professor an interesting observation; Why is it that in the more wealthy part of town, sickness is rampant and yet, in the considerably more deprived and typically, disease ridden slums, the inhabitants are, for the first time, at an all time high in regards to their health?
The Sheriff and the Professor realise that there is a distinct correlation between the Oil and the wealthier townsfolk. The wealthier Townsfolk are the ones that are more paranoid about their wellbeing, and more importantly, can afford to buy copious amounts of the Merchant's Oil. The poorer townsfolk, on the other hand, cannot afford it and therefore, their contact with it is significantly reduced.
The Professor takes a sample of the Oil for analysis and discovers that the Oil is not so much a cure-all as a kill-all. The Oil is a deadly poison at takes effect over an extended period of town, as to lower any immediate suspicion towards the vendor.
The Sheriff and the Professor reveal the Merchant's deadly secret to the rest of the Townsfolk, but given the Sheriff's reputation, they are unconvinced. The Merchant continues to sell his wares through the week, until suddenly, his true self begins to show through his facade.
During a demonstration, the Merchant, completely unawares and unintentionally, begins to shed his skin. Quite literally. The Merchant's true identity is revealed to the town.
The Merchant is revealed to be land baron working with the same bandits that attacked the town almost a month prior. He has been gradually poisoning the town in order to clear all inhabitants and poach the land, gaining access to an oil well underneath and consequently, gaining a considerable amount of money.
The Merchant flees town, with the former Sheriff in pursuit close behind. Meanwhile, the Professor attempts to formulate an antidote that can be distributed to the Townsfolk and legitimately cure the town.

Wednesday, 10 October 2012

Character Design: Researching Anthropomorphism

I'm beginning my research by investigating the general application of anthropomorphism in popular culture. 
Anthropomorphism is defined as,
"The attribution of human characteristics or behaviour to a god, animal, or object"
As defined above, the word applies to both animals and objects, so I have gathered examples of both, as found throughout television and film.

Examples of Animals with Human Characteristics

Examples of Objects with Human Characteristics

The ways in which animals and objects become anthropomorphised varies dramatically between each of the examples. 
The change can be subtle, with the animal or object retaining it's physical attributes, but inheriting a human personality, as seen in the case of Luxo Jr. In other cases, the change can be drastic, with the character becoming more human than animal or object. Examples of this can be seen with Lion-O in ThunderCats and B1 and B2 from Banana's in Pyjamas. The transformation from their initial forms is considerably more human than their original form would ever normally allow (Walking, talking bananas. Really?).
When it comes to creating and developing my own characters, I've got a couple of choices to make before I can get anywhere. Will my characters be animals or objects that inherit human personality traits and characteristics? How dramatic will their transformation be? Will they be more humanoid than animal/object? How well will the source animal/object fit in a Western-themed scenario?

Tuesday, 9 October 2012

Character Design: Initial Thoughts

For our Character Design project, we have been given the task of designing a cast of three characters, based around two randomly allocated themes. The two words I received were Anthropomorphic and Western.
Below, I have created a mindmap based on my immediate thoughts and reactions to my words. It consists of my own knowledge at this time, just to get a quick idea of what I was already familiar with surrounding anthropomorphism and westerns. The mindmap will grow over the week, as I research further around the two themes.

Tuesday, 2 October 2012

Mudbox: My First Sculpture

Although this was the second of our Mudbox lessons, I didn't take my sculpting particularly seriously in lesson one. This time around, I made a conscious effort to sculpt a moderately believable person from the default Head shape.
I'm pretty happy with the outcome and comfortable enough with the software at this stage to push things a little further in lesson three. 
I can't wait!

Presenting: Harlequin Productions


For our Narrative group project, we have founded the studio, Harlequin Productions. If you could follow our studio blog at harlequin-productions.blogspot.co.uk, peruse our posts and leave any critique you have (seriously! tell us anything!), we would greatly appreciate it.
Thank you!