Friday 27 March 2015

Major Project: Cellar Lighting Experiments

Throughout the texturing process I've been experimenting with particular lighting setups.

Contrasting the fairly natural lighting of the Street and Hallway environments, I've drifted towards a Giallo/Argento inspired setup of vivid colours and heavy shadows.

This particular style adds a sense of theatricality and dread to the scene, as well as practicality in the sense of obscuring the background.

Not to mention that this style fits the period suitably, being that films such as Suspiria and Deep Red were released throughout the 1970s.

After the previous post, I chose to drop the Physical Sun and Portal Light in favour of a more theatrical setup of standard Maya lights (in this case, a Spot Light and a Point Light).

In terms of colour choice, the vivid red spot light works well, however the more purple light functions as something of a connective storytelling component as a result of its similarity to the hair dye used in the scene, as well as the stains on Franklin's clothing.

The blue fill light was chosen initially for it's common use as a colour representative of darkness in cinema. This works fine, although I found myself more drawn to the vivid purple fill light, as it serves the same purpose, yet amplifies the creepiness of the scene somewhat. However, this particular colour scheme is more reminiscent of the 1980s than the 1970s, so I may settle on a colour scheme that suits the period better instead.

Red Spotlight Through Window, Dark Blue Point Light
Red Spotlight Through Window, Dark Blue Point Light - Increased Intensity
Red Spotlight Through Window, Lighter Blue Point Light
Red Spotlight Through Window, Lighter Blue Point Light - Increased Intensity
Red Spotlight Through Window, Lighter Blue Point Light - Linear Decay Rate
Red Spotlight Through Window, Lighter Blue Point Light - Linear Decay Rate
Red Spotlight Through Window, Darker Blue Point Light - Linear Decay Rate
Red Spotlight Through Window, Darker Blue Point Light - Increased Intensity, Linear Decay Rate
Less Vivid Red Spotlight, Darker Blue Point Light - Linear Decay Rate
Less Vivid Red Spotlight, Darker Blue Point Light - Linear Decay Rate
No Simulated Bounce Light from Mirror
Strong Simulated Bounce Light from Mirror
Mid Level Simulated Bounce Light from Mirror
Mid Level Simulated Bounce Light from Mirror, Simple Rim Lighting
Alternative Colour Scheme - Purple Spot Light Through Window with Green Point Light

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