Dynamics Two: Goals, Instances and Sprites
Instancing Part Three: Rotation Control (Meteors)
Instancing Part Four: Object Index Control One (Shapes)
Instancing Part Five: Object Index Control Two (Crowds)
Instancing Part Six: Aim Direction (Arrows)
Instancing Part Seven: Aim Direction (Rockets)
Instancing Part Eight: Rotation Types (Pointers)
Instancing Part Nine: Instances and Paint Effects (Trees)
Instancing Part Four: Object Index Control One (Shapes)
Instancing Part Five: Object Index Control Two (Crowds)
Instancing Part Seven: Aim Direction (Rockets)
Instancing Part Nine: Instances and Paint Effects (Trees)
Instancing Part Ten: Animation Cycles (Goldfish)
Instancing Part Eleven: Animation Cycles (Robots)
Instancing Part Twelve: Animation Cycles (Spiders)
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