Thursday, 6 October 2011

Intro to Maya: Desk Fan


Once again, not a lot to say. I'll just take you through the different renders.
Took a fairly long time to make. To put the time in perspective, I managed to watch both series' of 'Spaced' whilst following the tutorial. So, yeah, a fairly long time.

This is the fan with no smooth modifier, lit only by a spotlight.


This shows the fan with the smooth modifier applied, lit only by a spotlight.


This shows the fan with the smooth modifier and an ambient light in addition to the spotlight.


This is the above render with the ambient light made slightly brighter.


This shows the fan with the reflectivity reduced on the fan blades and centre cap, with the same light settings as above.



Intro to Maya: Ballpoint Pen

Not much to say, really. This is the ballpoint pen
created following the tutorial.






























This is the pen without the smooth modifier and using the lighting settings specified in the tutorial.
































This render shows the smooth modifier, but with the tutorial specified lighting settings intact.
































This render shows the smooth modifier applied and the ambient light settings altered to make the scene slightly brighter.
































This is a reposition of the camera, with the same settings as above.
































This is another reposition of the camera, with the same settings as above.

Wednesday, 5 October 2011

Intro to Maya: Magnifying Glass

This is the first proper bit of modelling and rendering I've done for the course, following the tutorial on the CGAA Tutorials page.



This is the first render I created, showing the magnifying glass without a smooth modifier applied.





This render shows the magnifying glass with the smooth modifier applied.






This is the final render, with the smooth modifier applied and an ambient light in addition to the spotlight.

I will experiment with these basic objects I am creating and upload any interesting alterations I come across, simply as a method of practicing and memorising the skills I am picking up.

Monday, 3 October 2011

Online Greenlight Review

Online Greenlight Review

Sunday, 2 October 2011

Basic Modelling in Maya

These are simply screen captures of the development of some basic objects in Maya. I followed Simon's presentation as far as I could without getting lost, and the resulting screen captures are the point where my brain went "woah, woah, what?" and I stopped.


I will be completing these models on Wednesday the 5th (you can hold me to that), as that is the only day this week where I can dedicate an entire day to finishing these basic models.

Digital Painting in Photoshop (So Far)

This was my first attempt at digital painting in Adobe Photoshop. It seemed promising at first, but soon spiraled into horrible, horrible mess. It might be a good idea to mention that not only have I not really done digital painting too often, but I was one of the few art students in the world that avoided painting as I wasn't a massive fan of it, so I'm effectively having to educate myself in the fundamentals of traditional painting techniques alongside the Photoshop methods. Not that I'm using this as an excuse, I look forward to the challenge! Just don't expect anything overly Van Gogh just yet. Unless you count his reputation when he was alive, in that case, expect everything overly Van Gogh.


Right then, back on topic. This next attempt was my way of trying to merge my natural style of drawing with the silhouette technique Phil demonstrated. It worked out somewhat well, although I think the best idea would be to do as I'm told and to not attempt to go wandering off into uncharted territory just yet.
This was simply a sketch that I was midway through converting to a silhouette, but whilst doing this I noticed the pattern I'd laid out resembled the heavy, ink-like shading found in comic books, and I wanted to preserve it. It was totally off topic and I'm not saying I'm going to follow this particular path, but it seemed nice enough to keep it for future reference, as somewhat of a 'happy mistake'.